Implemented a VR locomotion system, enabling intuitive and comfortable player movement within virtual reality environments.
Developed an interactive grabbable progress panel displaying real-time progress information and debugging statistics to support testing and development workflows.
Created an in-game part orientation gizmo, allowing users to precisely manipulate and align components during assembly tasks.
Implemented threshold-based snapping mechanics to assist with accurate part placement and improve assembly usability.
Developed Fresnel and object highlighting shaders to enhance visual feedback, improve object discoverability, and guide user interactions in VR.